For this Digital Project we were assigned to design an indoor playground that could be installed while not being permanent in a given space. The other assignment within this project was to explore and start building skills using SketchUp. *Warning this will be along post as it took 20 hours to complete this project around 10 hours for the SketchUp Process and 10 to put everything into a PDF and annotate the pictures*
While using this software I really noticed a difference between the user interface between Rhino and SketchUp. Although SketchUp would probably be a more speedy process if I was more familiar with the software (which I am not) I think that having to click on the icon to select the tool that I wanted to use to create caused a lot of frustration and time added. Another thing that I noticed is how difficult it is to scroll/change views especially if you have to go through an object to view in more detail another product. I do think that this software will be great when wanting to produce a quick view of what a space could look like without taking as much time to render with V-Ray.
One resource that I enjoyed about the quickness of moving around a 3-D model is that I could create a circulation that was effective from getting to each component effectively in real time. This helped me also see what views would look like once a user was inside the space and also made it easier to control the amount of cluster that needed to be done to make the space feel big but still full. The second resource that I used was the warehouse that SketchUp provided. Although i only used the doors and scale figure from the warehouse it was fun to explore what more experienced users are creating using the software.
This software has a lot of growing to do when it comes to combining the simplicity of its original intent and meet use with more technical drafting programs like Rhino. I do believe that it will continue to grow to meet needs in the design field and will continue to be used not only in school but in a professional setting also. I think it would be really interesting to see how this could be translated into a Virtual Reality experience especially because of how face and simple the renderings are it would be quick and wouldn't require as much time (in my opinion) as some of the softwares that are currently in use.